“It's hammer time!”
Bob the Builder* #quote
Tomorrow my friend Jessica should be coming over to hang out.
Normally we just hang out at the card game thing, but we managed to
schedule something during the week. I'm thinking we may be able to do
that more often so yay!
Destiny's Game
Destiny held her joystick in hand as her game booted and the screen
flickered. Whatever strange, ethereal realm the goddess called home
let her rest comfortably on a cloud-like floor. However the floor
wiggled and bobbled under here like a slightly stuff waterbed. The
floor matched the traditional white god robes that were a gift from
Athena, a neighboring pantheon that sometimes held parties with
Destiny's family.
Destiny flicked back her black bangs so that it wouldn't be in her
eyes as she played. A single missed move would be costly in her game.
She grasped the joystick tightly yet relaxed. A natural state for
gaming to allow tight control without getting sore.
The game started and the magic of the machine caused rumbles like
thunder. The game screen consisted of multi-colored spheres coming
from all sides cluttering together into the middle like a planet
taking form. When a sphere landed it stuck and Destiny could move the
joystick to rotate the forming planetoid to control how the incoming
spheres formed together.
And spin the forming planet she did. The incoming multi-colored
spheres would look like simple marbles to human eyes, but the eyes of
a goddess like Destiny could see all the data contained within. Each
forming planetoid was a level in the game. Each level a fated event.
Each multi-colored sphere elements in that event. People, places,
things, specific happenings within that event. As she spun the
planetoid how the many, many spheres fell onto it would control how
they interacted like how pouring paints onto each other could control
the mixture but much more complicated.
She wiggled the joystick and the sphere spun and spun and spun. The
elements of the fated event came in. Cars. Fire. A family. Alcohol.
Sirens. A road. The day, the time. The wreckage. The emotions. The
hospital. The doctors. All the people who interacted that night and
that happening.
A fateful event where a single drunk driver nearly killed an entire
family. Had she spun it the wrong way the doctors may have failed to
save the injured family members, or the collision would have been
harder. The traffic could have been thicker preventing the ambulances
from getting there. But Destiny completed the level and let the
family live and the driver see the horribly injured family. He quit
drinking and talked to others hoping they would never make his fatal
mistake.
The levels Destiny completes don't always result in survival and
lessons learned. However we create the levels that Destiny must
finish.
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