“Build a
better mousetrap and the world will beat a path to your door.”
Walt Disney*
#quote
Tomorrow I'll
be hanging with CJ and Jessica, anyway onto the flash fiction!
The Dream
Games
The Red Team
and Blue Team mixed each of their subconciousnesses at the start of
their slumber an hour ago. The game took breaks when their brains
exited the dreaming part of sleep and resumed when they returned.
Dream Games served as one of the world's top forms of entertainment,
the sport one of the many new results of Mind Technology. All
dreaming in the Dream Games was lucid, everyone knew they dreamed and
worked towards one toward one goal: To wake up the other team.
In such a lucid
state of dreaming people controlled the reality around them and moved
it to their will, and the best way to wake someone involved scaring
them. Attack them with their fears and force them to awake in a
sweat. Though technically illegal, the most common practice in the
Dream Game leagues outside the actual game play involved researching
the opposing team, investigating them to the point of invading their
privacy to find out their greatest fears.
The Red Team,
known as the Sandmen, mastered this tactic. The ten players worked
out during the day to make themselves large and intimidating in the
real world to spook the opposition ahead of time, while their coach
Miss Ivory spent her time finding out the fears of the team with her
spys and own handiwork to find out what forms the Sandmen should turn
into during the Game.
The Blue Team
mastered none of this. Both teams played in college Dream Games, and
their college, a small humble one just managed to get the equipment
and registration to participate in the Dream Games. So when The Naps
were being struck down with five of ten players remaining and the
Sandmen without having lost one, nobody felt surprised.
Without knowing
any fears the teams tried other tactics, creating alarm clocks, but
this even woke up one of their own members. Their coach, Howsen
watched the game through Dreamvision depressed. He couldn't stand it,
he couldn't even help. Could one of the team members have one “clever
idea” to create some sort of underdog moment?
The one
remaining Nap stood in the middle of the Dream Arena surrounded by
the Sandmen. They laughed at him. The largest one, in the form of a
spider with three heads said, “I have to say this was one of the
easiest matches we've ever had.”
The member
replied, “Too bad it's all been a dream.”
The rest of the
Naps returned, the Sandmen lost their forms and appeared back in the
Dream Arena at its blank state, as if they never started playing,
except they all laid in beds while the Naps stood over them.
Another
commented, “All along you knew none of our fears, now what are you
going to do?” The Sandmen awoke, struck with the most intense fear
now that their weapons, their crutch in combat, were taken. In truth
the Naps still only had one member in the dream, but with all his
energy he made it seem like there could be a dream in a dream and all
the rest of members returned. Nothing quite like a bluff.
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