“Laughter is
the best medicine.”
Hippocrates*
Today I've been
hanging with my friend CJ. We have not been constructing doomsday
weapons.
Anyway onto the
flash fiction!
Time
Checkers
When Fates
played checkers they needed many more pieces than humans. Here, there
and when they would place the pieces on a board that extended across
a minute's worth of time in a pocket dimension. They would use their
powers to move the pieces across the board as it extended through
time and lock the pieces in a second of time so they wouldn't move
unless the fates force them to. Each piece was allowed to be placed
in one of the sixty seconds in the minute of time that existed in the
pocket dimension. Pieces moved forward and backward a second in time
in the same position on the board unless another piece was in that
spot. They could move forward like normal checkers in the second they
were in.
The Fates start
out with pieces matching what humans would have in normal checkers
but for each second of the minute in the pocket dimension so they
have sixty times the pieces in their games. The lose condition is the
same, players make moves until the other cannot or surrenders, and
the Fates often grind at each other for a very long amount time until
this is done. Time has a different feeling for the Fates and
stubborness has a new element.
“Getting
frustrated yet Tom?” One lady fate said to the other as he moved
one of his king checkers from forty nine seconds to fifty.
“Just
impressed by your cowardice. King dancing? Wanting me to get
frustrated enough to quit?” Thomas normally was a polite,
traditional gentleman and watched his tone around women especially
because of this game had tried his patience. Sarah, the other Fate,
actually provided an honest challenge and turned this into a dreaded
stall match.
Sarah smiled.
“I'm going to win. I'm not dumb enough to try to take your pieces
so I'll just take my king and move it back and forth until you get
frustrated and quit. Forward and back through time or across the
board it doesn't matter.”
Thomas glared
at the girl. “So this is how a woman managed to win so many matches
isn't it?”
Sarah just
about leaped out of her chair floating above the pocket dimension
after that statement.
“I know how
to get under your skin as well,” Thomas said with a smile. He moved
a checker of his own. “And now I've turned one of my own checkers
into a king. Now why'd you let me do that?”
“But you
can't catch my piece. We've played this game long enough so that no
matter how many kings you get you'll never be able to get all of my
pieces and I'll be able to make a move,” she told him.
Thomas laughed.
“You really thought that far ahead? I doubt it. You're no
supercomputer or world champion. Let's see if you're right. Let's see
if I can pin you down or not.”
The Fates kept
playing. They did their moves back and forth. Thomas worked harder to
get more and more kings into play, Sarah got a few more as well. But
Sarah often spent most of her time making the same pieces of hers
move back and forth and wiggle between specific positions. And after
a long setup Thomas saw it.
“You did
actually set up a loop.” He noticed that among the many instances
of the board among the sixty seconds the kings Sarah had gathered
made a sort of box that protected itself from many angles in time. No
matter what angle he approached from it seemed that his pieces would
only be lost. And in the middle of the box were a set of pieces that
she could move without breaking her defenses. If she wasn't lying
this had been strategy from the beginning.
“The question
is who will get frustrated and quit first. Those are the rules after
all.”
“I'll break
it.” And so Thomas began working at it. Thinking and moving pieces
about while Sarah just moved hers. Their pieces moved like clockwork.
In the dimension they played the game there wasn't anything like the
sun or moon to tell them the passing of time, and the Fates never
grew hungry or thirsty so every moment started to seem the same as
the next.
That is until
someone broke into the pocket dimension they were playing in.
“We thought
you were dead!” It was actually the brother of Thomas. The two
players had been playing the game for about a year. When not
performing their job of manipulating time to push worlds along their
proper course they tend not to keep track of it perfectly. Sarah's
family were notified as well since she had also been reported
missing.
After this
incident the rules of the game were changed officially by the
professional leagues but truthfully by the police. Pieces could not
be kinged, moves could not be looped, and a match could not last
longer than a day without notifying a third party.
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