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Friday, January 4, 2013

Today's #flashfiction #HappyEndingsInPeril

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       It seems CJ will not be coming over this weekend. But also I made good progress on my book. Also because he was coming over I wrote stories ahead of time which means that I will work on my book more readily. Though I may jump into my Writers of the Future story. I scrapped the first possibly entry for this quarter.
        Anyway onto the flash fiction!


Happy Endings in Peril


         The tension was killing Sarah. Her brother had reached the final boss battle in the video game he had been playing over the week. This was it. It all came to this. If he lost this there would be no happy ending. If the thought crossed your mind that he could just try again the game was a rental. His tries were limited. The game is a rental and they returned it tomorrow. Her older brother wouldn't rent the same game twice so Sarah wouldn't see the happy ending if he failed. Looking up the ending on the Internet? The year is 1997 videos of game endings on the Internet weren't something that the girl could have. They didn't have Internet at all.
         With a book or a movie you were guaranteed a happy ending. Their family rented a game every week instead of buying them. Renting may have let Sarah see many stories, but it also see many stories never be completed, and so she never saw the happy ending. It made her fear the villains even more. Not just the ones that stopped her brother Gregory at the end of the week. Every villain delayed them, even the common monsters. Which one will add enough seconds to stop the hero from saving everyone? She never knew. For her movies never got as tense. She knew the hero would win. But in games, the world could possibly never be saved.
         The parents of Sarah and her brother Gregory enjoyed that fact it kept the two kids together and pretty undisruptive so they rented the games for them. Sarah was six and for her to talk with her brothers about the games instead of running around was a blessing as far as the parents were concerned. They never rented the same game twice for the kids because it didn't make sense. The kids should always get a new toy each week right?
        The hero of the game was a noble, pixelated hero. Graphics weren't the best back then, the strained artists had their own form of paint. The man tasked with saving the world from an evil wizard had blonde hair(at least that's what the game called it, but because the game system had limited colors to display it the hair was a bright lemon yellow). His skin only had one tone of color and an outline around his body. The developers recycled the color of the leaves of the trees to be the color of his eyes as well.
His armor held a few shades of gray but his big, blue shield obscured it. The armored boots of the knight could always been and they held an incredibly dark shade of gray. Probably an attempt by the developers to show shadow. Like many action heroes in games of his style he could jump about three times his height when the player pushed the proper button. With a different button the knight would swing an obnoxiously huge sword in the direction he was facing.
         The scene was the evil wizard's chamber. Sunday night. Tomorrow was school. Zero extra lives. Five hit points left, all represented by little shields at the top side of the screen. The wizard filled his chamber with floating brick platforms for some reason with lava far below. The game developers made their wizard wear only a black cloak and have sinister yellow eyes. Maybe it was to make make him menacing. Maybe it was to save time.
         After a simple text box appeared with the message, “Here you shall meet your DOOMMMMM!!!” the evil wizard began to attack. The wizard's first unfair advantage came from the fact that he could fly. That meant the lava meant nothing to him as he zoomed around. He also didn't use a simple sword to attack. An ugly, blue, zombie-like hand would emerge from his cloak and he would toss a fire ball at the hero. The fireball would follow the hero and change its course mid-air. It would travel a set distance, then move again. After moving a set number of times it would vanish.
      “This isn't too bad.” Gregory said while moving the character between platforms and slashing at the wizard. They were plenty big. Gregory was good at games and figured out the wizard chased you then threw a fireball to chase you. Lure him to high platform then jump to a lower platform and leap up to a higher platform. Just run the wizard in circles. “I can keep this up until he drops.” And then like all jinxes then wizard started throwing two fireballs. “Now that might be a problem.” Sarah's brother almost got hit but maintained his full hit point count of five and found a new way to maneuver around the wizard.
“Oh come on!” After enough slashes with the sword the wizard started flinging three fire balls. Gregory just started running from the fireballs. “Crud!” He got hit by one. “Double crud!” He got slammed by another. Three hit points left. Last life. School day tomorrow. Parents returned the game before they got back. Always.
          Sarah always mentally expanded on the stories in the games. Making the worlds deeper and more emotionally involving to her. She engaged herself. It was the way she spent time with her brother. It did tear her heart out when she lost a happy ending. But she got one, no matter how basic, it felt very rewarding. All those people she expanded upon survived. She wanted the hero to win so badly here. Why if he lost the wizard would enslave them all. All those people she imagined up in the fictional kingdom would be slaves forever. She wondered if that's why people peek to the ending of the book, to see if the ending is one they want to get attached to.
        Blam! Another hit. Down to two hit points. More and more dodging. But eventually Gregory smiled. “Ha! I figured it out! I know exactly how the fireballs work along with how he flies around too! I can totally take him out!” Gregory kept slashing and hacking at the wizard with confidence. Then after many more slashes in a new style the wizard threw two blue zombie hands into the air like he was cheering for a touchdown and multiple lighting bolts came down from above. One hit point.
       “No!” Gregory really wondered how the game was expecting him to figure out where that was coming from. Was there some signifier where the lighting bolts were going to hit. Or was it going to be one of those games where you had to get hit enough to figure it out and you just memorized where they appeared. He didn't have that choice.
       He just rushed at the boss and slashed away. He hoped he would get lucky. He did and the wizard flashed white and burst into flame. Though emerging from his body came a black-greenish ball. It floated to the top of the screen and a text box appeared.
       “You have done well to have destroyed my body brave night. But can you handle my more powerful second form, my SOUL!?”
         As soon as the text box disappeared the soul started shooting homing fireballs and even more lighting bolts starting appearing. No warning like how the wizard's body would show its hands would appear. With only one hit point Sarah's brother lost the game. With no extra lives he was booted back to the start of the wizard's castle level. He didn't have enough time to complete it before they had to go to bed for school on Monday.
        So the people were enslaved by the evil wizard until sixteen years later. Sixteen years later Sarah was reminded of the game and looked up a video of the game's ending on the Internet. When she saw the ending time rewound in a way and the people weren't enslaved anymore and the happy ending was revived. At first looking the game up was a passing thought, but when she felt the satisfaction of seeing the wizard defeated, even if by some random player who decided to post his victory and ending on the Internet, she didn't realize how much those endings meant to her. For the next several weeks whenever she could she spent her time rewinding time and retrieving all of those lost happy endings.

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